Speed improvements
Thanks to the guys over at <insert major videogame company> and their (ab)use of hardware timer interrupts, some of the E3 2005 demos were getting rather sluggish performance in Dualis. Naturally, I could not let this stand! So I rethought my method of keeping the two CPUs of the DS in sync, and managed to get quite a nice boost for a couple of demos (click the images to view in full size).
|
|
||||||||

